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Divine Cybermancy part1-2 (only maps)异度神召地图文件
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Description
Ported to E.Y.E.: Divine Cybermancy. Streum On Studio
I hope you can play this map to support the game. Cool but fun. The original map is a branching process with high repeatability and multiple endings. Therefore, when it is used as a survival diagram, the scene cannot be naturally connected. Please be more understanding.
Update log V3.0
0. Overall: NAV optimization to reduce carter situation
1. Cancel the small BOSS prompt in the first level, and increase the number of organs to highlight after firing the gun, generate a portal to the breaking point, and add the resurrection gate
2. The second level fixes the bug point, encloses the second killing point, and adds the resurrection door
3. The third branch route is cancelled, leaving only one way to go. The machine prompts you to join the resurrection gate
4. The fourth level cancelled the pit ladder, can climb quickly, the rest did not move, as for the tank elevator there, not the only way.
5. No change will be made in the fifth pass. After getting the key, the mechanism is highlighted, the opening speed is slowed down and the corpse tide is added
6. Fire barricades will be added in the sixth pass, single route
7. Route re-planning for the seventh pass, single route
8. The number of tanks in the ninth level was reduced to 6. Bug points were fixed
9. Route replanning of the 10th pass, single route
10. Repair the eleventh level by using the vase, the roof card BUG, the rescue door to add vibration prompt
11. Level 12 has fixed the opening death BUG. Now you can choose whether to kill the boss to clear the customs
更新日志V3.0
0.总体:NAV优化,减少卡特情况
1.第一关取消小BOSS 提示增多 机关高亮 开完炮后生成传送门直达破门处,加入复活门
2.第二关修复bug点,围堵秒杀点,加入复活门
3.第三关分支路线取消,只留一路可走,机关提示,加入复活门
4.第四关取消坑人的梯子,可以速爬,其余没动,至于说坦克电梯那里,不是唯一的路。
5.第五关场地不做变动。拿到钥匙后,机关高亮,开门速度减慢并加入尸潮
6.第六关增加火烧路障环节,单路线
7.第七关路线重新规划,单路线
8.第九关坦克减少为6只,Bug点修复
9.第十关路线重新规划,单路线
10.第十一关修复利用花瓶,房顶卡BUG,救援门增加震动提示
11.第十二关修复了开局死人BUG,现在可选择是否击杀boss来通关
Tagged
Changelog
06/27/19 ======== No revision notes have been added by the developer. 06/26/19
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Divine Cybermancy...
(820.6 MB)
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Posted this review
A long explorable campaign like SH