Cruel Bots
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Description
This is probably the youngest brother of all bot mods I made (the twin eldest brothers Merciless Bots (Complete Ver) & Merciless Bots (Simple Ver), & elder brother Enhanced Angry Bots). "What makes it different from its 'elder brothers'?" Well, if you want to sort them based on complexity, this mod gets the lowest position, like this: 1. Merciless Survivor Bots (Complete Ver): This one is a "jack-of-all-trades", with lots of features bundled into one mod, from bot-related to non-bot-related features, from balanced to OP features. 2. Enhanced Angry Bots: This one is simpler with much less features, but some non-bot-related features can still be found here. 3. Merciless Survivor Bots (Simple Ver): Simple version of "Merciless Bots" that completely removes all non-bot-related features, with some bot-related features that the complete version doesn't have. 4. Cruel Bots: Here it is, the youngest brother. For now, the features focus on boosting bot's "cruelty" (probably some bot-related features will be added later). Very simple, small & portable, so it can be used together with other bot mods. To put it simply, features on this mod are so simple that people only need few seconds to configure (or they can leave the settings as the default ones). For now, there are only few features available in "cruel bots.txt" cfg file: 1. Cruel LevelThis controls bot's cruel (difficulty) level. There are
4 levels. 0= default L4D2 (if you want to use other bot
mods' settings for this). 1= Bots shoot on sight (default
setting of this mod). Max value 4= Bots shoot on sight,
semi berserk mode, & auto zombie scan every second.
2. Berserk ModeHow long bots keep shooting when certain conditions are
triggered (taking damage from zombies, shoving common
infected, detecting special infected's abilities). The value
is equal to second.
3. Threat Detection LevelThis will automatically configure certain cvars that affect
bot's "cruelty" & how far bots can detect zombies. The
value works as multiplier. Max value is 10 (10= bots can
detect zombies 10x farther than the default L4D2 bots).
4. Ability Detection LevelThis controls whether bots can detect special infected's
abilities (tongue, charge, ride etc) or not. When enabled,
special infected will automatically aggro survivor bots &
make them attack the special infected using the ability.
Value affects whether tank (rock throwing) is included or not.
5. Auto Self DefenseWhen taking damage or shoving common infected, bots
have certain chance to stumble common infected nearby
in melee range. The percentage of chance is affected by
the value. Max value= 100 (100% chance).
With this mod, probably bots will start to look down on you, as they may kill zombies fast enough like main characters, while you'll look more like a supporting character if you're not active enough in killing zombies (like what I did on the video preview, becoming a supporting character for my bots lol). Notes: - This mod should be able to be used together with other bot mods, as it's a very simple mod with very simple vscripts (See this video preview about how this mod was used together with Left 4 Bots 1)
- Aggresive bots
- Threat Detection Ability
- Bots sensitive to special infected
- It can be used with other bot mods
Tagged
Changelog
04/14/24 ======== No change notes have been added by the publisher.
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kurochama
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File Details
cruel bots.zip
(7.8 KB)
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Version 1.0 Complete
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