Reviews for Cape Murder 2

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    • kurochama
      kurochama

      Posted this review

      8

      So far it's good & playable

      Tested this campaign & it goes well to the finale. Some maps are wide & explorable so players can get lost sometimes. In overalls, bots are fine, except sometimes they need to be pushed near weapons so they'll start to pick. The zombies are sometimes funny, like, on certain maps, when I camped in a closed room during panic event, zombies weren't supposed to attack me from behind because it was a closed room with only one door, but then there they were, suddenly screaming behind me while running. So, in this campaign, a closed room doesn't guarantee not to get attacked from behind :D . Oh & there's also a "magnetic elevator". I don't know if it's just me or not, but when I went to an elevator on certain map, we got pushed to the corner of the elevator like there was kind of magnetic power. When the elevator arrived at the destination, I struggled to reach the elevator door due to the magnetic power, while the bots were stuck there forever until they got teleported near me when I walked far enough.
      .
      Well, there's only one serious problem in this campaign. It's on finale. There's no clue about where to go when the rescue chopper arrives. There's a ladder to the roof but don't ever go there too long as bots will tend to jump to death (all three bots jumped to death to the elevator in my case, & I had to go back to the elevator to revive every one of them. Then, it's about the route of rescue. It's kind of strange as there's a telekinetic power to push survivors to walk faster to certain point of location, & then at certain locations, that happens again until finally the chopper can be seen. I think that's not really necessary because players can walk on their own & still find the chopper. But I don't mind about that. My only problem is just lack of instructions or directions on the finale. Other than that, it's a good map to play again someday :) .

      This review was posted before the latest release.

    • tonyfcw

      Posted this review

      8

      good

      good map ,but sometimes players will drop from elevator

      This review was posted before the latest release.

      • Can you not just put a trigger in the elevator to prevent player jumping?
        trigger_player_movement, or something like that
        It has a flag or setting for No jumping if I remember correctly...

        This comment was posted before the latest release.

      • Sherriff I can show you how to fix that. I'll send you a PM and let you know.

        This comment was posted before the latest release.

    • Mz Cookies
      Mz Cookies

      Posted this review

      4

      Needs a lot of fixes

      PROS
      - Variety of environments
      
      CONS
      - bots fall through the shed spawn when rescued
      - players fall through the elevator in finale
      - Constant hordes
      - Hordes triggered by SI and other random things
      - No directional arrows
      - Lots of wasted, empty, boring space
      - Little throwables
      
      Had to play this one on easy just to be rid of it, despite being an avid expert player. Avoid this until it is updated and the above bugs, fixed!

      This review was posted before the latest release.

    • ****7_****
      ****7_****

      Posted this review

      6

      Falls Short of What It Wants To Be

      PROS
      Maps are very well laid out
      Unconventional putting supplies just outside of starting saferooms
      Had some unavoidable witch placements and a good amount of tanks
      
      CONS
      Bots rarely grab things, and when they do, you have to push them right up against the item
      Very little supplies
      SI alert hordes
      Events triggered by nothing
      
      CONCLUSION
      Not much variety here. I mean, a few pills, a couple adrenalines, but I found 1 of each throwable throughout the whole campaign, and two of them were right before the finale placed together. It's set up to be difficult and definitely not oversupplied, but the placement of weapons/health makes it doable without being starved of anything. However, with bots not picking anything up, it lost balance. Then there's the events. Aside from a couple elevators, you're gonna cross an invisible line (or maybe an SI will), and then an eventless horde starts, which I hate. Very good as a beta, mediocre as a "finished" campaign.

      This review was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      No working vpk included.

      This review was posted before the latest release.

    • Guest

      Posted this review

      This account has been deleted

      This review was posted before the latest release.

    • Centerdeal
      Centerdeal

      Posted this review

      4

      "Disappointment Village" is right. Also "Frustration City" and "Let Down Town"....A lot left to be desired

      I hate giving any sort of bad review since so much work goes into constructing these maps, but I was so unhappy with this map that I deleted it off my Left 4 Dead, which is something I rarely do when I have downloaded a custom map.
      
      PROS;
      
      -It is a completed map
      
      CONS:
      
      - The environment is way too dark, almost to the point of being unplayable
      - There are way too many empty rooms, so much so that I stopped checking the rooms during the second chapter of the map
      - The bots would not pick up their health kits in the first chapter, no matter how long I waited
      - The bots would not pick up the 1st tier weapons in the first chapter, no matter how long I stood around and waited
      - The bots would not fire their 1st or 2nd tier weapons during any of the chapters, using only their handguns throughout the entire chapters
      - Oversimplified map (i.e. long hallways with empty rooms, long paths with the same concept, lack of choices on which way to go)
      - Extremely lacking in additional ammo dumps, as well as almost no molotovs or pipe bombs
      
      If this was a first draft, beta testing map, I would just submit my comments as to what I thought needed fixing.  But I don't think that this is a first draft.  It is just a poorly made map.  Nonetheless, as I said earlier, I hate giving poor reviews since I know the creator(s) worked hard at this. I think the creator(s) should take this map as a learning experience and move forward and create another map (perhaps with only 3 chapters in it, and more attention to details).
      
      Better luck next time.

      This review was posted before the latest release.

    • gobkung01

      Posted this review

      8

      Great map

      pro
      - good atmosphere
      - dark make it excited
      - good nav
      con
      - lack of throwable (i found 6 of them since start to end)
      - too dark
      - have too many spot to climb up and infect can't after u
      - some time infect spawn behind u
      
      u can see my review a bit negative but trust me this map is great enough when u play with friends.

      This review was posted before the latest release.

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