Reviews for Death Trip v5 - FIXED

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    • Mz Cookies
      Mz Cookies

      Posted this review

      6

      Looks promising but badly executed

      PROS
      - Vehicle getaways at the end of each map, rather than a standard safe room
      - Plenty of supplies 
      - Directional arrows were okay, with optional places to explore
      - Highlighted green points of interest makes it clear on where to go
      
      CONS
      - Finale has 4 tanks and isn't clear that you have to wait and kill the 4 tanks for the rescue boat to arrive
      - 3 switch power event was silly as the tank appeared right after the third switch and blocked us in the room. Bit too difficult for expert difficulty
      - Instructor hints linger on the screen for far too long
      - Maps are LONG and forgettable, unfortunately
      
      I think this campaign would have benefited from cutting bland bits and pieces out of the 5 maps to make it shorter and then fine tune up the rest as where it stands now is a boring long and frustrating mess with unorganised and backtracking events.

      This review was posted before the latest release.

    • ShadowTHHG

      Posted this review

      2

      This went from looking sort of good to very bad.

      The beginning seemed promising, I was just a little annoyed by the constant and pointless use of lines that were put in at every chance, by the second map I was pretty uncertain as to what I was doing, walking through a confusing and unclear corn field place, finally ending up with the military, the all lower case strangely formed sentence "fend off the infected !" or something to that effect that hung on the screen, I didn't really know what the hell was going on or what I was meant to do but I managed to figure I had to just hang around a kill zombies. 
      So after finishing chapter 2 we get to another forgettable map which I honest to God can't even remember what it was, and mind you I just finished playing it, actually! I do remember now, the strange supermarket with the L4D1 survivors and the equally strange super slow "trying to turn off power" which had to be done 3 times, each time getting more confusing, I actually "searching for keys !" but that ended up just flat out not working, so eventually the doors open up and I activate the truck, power past that and get in the chopper, all the while "searching for keys !" hangs on my screen.
      Finally we come to the finale, I instantly realize this is a survival map I've played before, so I'm wandering through and I notice "make bellringing and turn on light house !" First thoughts are "okay, time to "make bellringing" so I head outside and see a bunch of coils stacked on top of each other and two gator town swamp stairs leading between the rooftops, I head up through the building "make bellringing" and then head to the lighthouse, all the while confused as to how the loud bell didn't alert a single zombie yet I'm certain this lighthouse will, so lo and behold, I was right, the much quieter generator starts and I instantly notice the "get to the rescue vehicle" music is playing "shit" I thought "that was fast" so I look around expecting to see where to go, and nope, nothing, I have tanks coming at me, but it's not a problem, however Ellis has just sadly departed us by deciding to go for a swim all by his own accord, we easily take on the tanks, not even a problem, I head down to the dock near by certain that it must have something to do with escaping, there are two boats there after all. But nope, just more nothing, some throwables which I use to kill a tank or two though. I'm starting to think this map is actually not finished at this point but hell, I'll look around everywhere, so I head out and start searching every corner, the bots are stuck somewhere for some reason and they both go down, I have one really weakened tank come to me and he just dies, I end up being the only one alive now, so I head up these oddly placed stairs and go across the rooftops and over that super weird TV sitting in between the stairs, I jump to a building which is basically half of a building as at this point I have basically almost left the map, I jump over another rooftop just about to think I should quit, when it says "Rescue has arrived"
      "Great!" I think, there is a Tank and some zombies down there but no problem, and really, no problem, the Tank has been killed as he couldn't reach me, and the zombies are all wailing their arms in the air as I was in an unreachable location, I throw a pipe bomb I have just as the Tank keels over and dies, and I run to the boat no sweat, only one who survived, the map wasn't hard, it was just bad, it was bad because the levels were just so fickle, things didn't work or weren't clear and most of the time was spent waiting for the game to actually start doing something again.
      
      It's a shame to say it because there seemed to be some potential, but I would probably have preferred another map where we just go from point A to B and kill tons of zombies in between, simple and sweet, unlike this mess.

      This review was posted before the latest release.

    • avc123
      avc123

      Posted this review

      10

      Underrated Campain

      This was a surprising great campaign. Most of the maps had a unique way of ending that I haven't seen other map creators attempt, as well as a use of backtracking that made it seem almost like a scripted single player game.
      
      It would be nice to see other map creators attempt to do new an unique things like this campaign does.

      This review was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      No working vpk included.

      This review was posted before the latest release.

    • Grimm0429
      Grimm0429

      Posted this review

      10

      thanks for reloading this map

      I love this map lots of fun was very sad that it was gone now it is back ty

      This review was posted before the latest release.

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