Reviews for Midnight Rail Run

Write Review
    • luubinh109
      luubinh109

      Posted this review

      8

      Review

      Horde a lot but overall it playble
      SI spawn too fast and i encountered 3 Charger spawn at same time
    • kurochama
      kurochama

      Posted this review

      8

      Good old campaign

      Cleared this campaign in almost 50 minutes. The campaign is playable & fine with only few problems. I'll mention the problems later. The bot navigation is fine, & supplies are enough. Some areas are explorable but there are many empty rooms in the buildings. The directions & objectives are clear in overall.
      .
      The first problem happens on map 1. I don't know if it's just me or not, but on map 1, I experienced great lag spikes along the way (which didn't happen on next maps) that made my fps drop. Probably it's related to the bushes.
      .
      On map 2 & 3, there are several events about alarm & running to the saferoom. Some have challenges like faster special infected respawn time. I ever killed around 60 special infected in total on one map, as sometimes they came in pairs. The next problem is in the beginning of map 3. The directions here after breaking the barricade is unclear. I wandered for minutes by entering every house & found no way out, until a jockey came somewhere from a house & led me to the right path.
      .
      The finale is wide & has some good spots to camp because some spots are closed areas. The problem here is related to the rescue unit. The rescue unit arrives rather late, so survivors have no choice but to defend a little longer while waiting. There's no direction or highlight on the rescue unit, so survivors need to predict where it will arrive, but I think there's no problem as players will know soon after they explore the areas.
      .
      Other than the problems I mentioned, I found this campaign enjoyable to play with bots or friends. I'll keep this to play again later.
    • Reizsta
      Reizsta

      Posted this review

      8

      Ok

      Naisu.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Perfect campaign. Great map design. No glitches/bugs. No botnav errors. Plenty of supplies. Nice work.
    • redbaron471
      redbaron471

      Posted this review

      6

      Decent.

      Pros: Good length, Good design, Good player leading, Nice amount of supplies. Cons: Too many crescendos/panic events, Weird connection between Map 1 and Map 2, Map 2 felt very long, No dialogue, Train was slow when it arrived.
    • ****7_****
      ****7_****

      Posted this review

      8

      Pros:

      Maps have a short, mini- finale dash to the saferoom.
      None of the running crescendos were long and tedious perma- horde events.
      Design and layout are great.
      Finale area is very nice.
      Frequent hordes, but with enough time between them to cover some ground.

      Cons:

      First map has low FPS almost constantly. It's almost bad enough to make it unplayable.
      Map 2 felt at least twice as long as others.

      Conclusion:

      Absolutely fantastic. The map finales are perfectly done- yes, they're "run through the horde" events, but they're not long enough to get you tired of the perma- horde. Finale was great- it has enough walls to keep the horde from fully surrounding you, but doesn't give it too many choke points. It made it very fun to run around the middle area instead of just camping. Would be a 5 star campaign if the first map didn't lag incessantly.
    • redsf
      redsf

      Posted this review

      10

      Pros:

      -perfect enemy balance
      -perfect bots
      -perfect amount of supplies
      -no bugs
      -epic finale
      -only noticed the alarm warnings twice, when it was too late, because of the amount of zombies and the extreme tensed atmosphere this nice campaign has
      -perfect frame-rate and level design
      -good directional infos
      -perfect map length for realism!!!

      Cons:

      -felt too easy for pro, as we played it from the second level onwards
      -no dialog

      Conclusion:

      Well I played it with a very experienced playerness that normally only plays realism. We played it on normal till close to the end of level 2 and switched to pro for the rest, but it felt to easy for playing with tow bots. Or maybe we are the perfect team. :3)
      
      I was talking and got distracted, just before the train arrived and got killed by a tank/boomer/jockey combination, what makes the finale awesome, because it's packed with perfect balanced enemies!!! But the rest of the campaign was too easy to survive for my taste, on pro.
      
      But the atmosphere is tensed and pretty scary, so I really love this campaign!!!
      Have to test it on realism and pro/extreme to make my final judgment.
      But till than, it's a crystal clear 10 in my opinion!!!
    • 5566Westside
      5566Westside

      Posted this review

      8.5

      Pros:

      + Bots Navigation
      + Lots Of Directions
      + Plenty of zombies hordes events
      

      Cons:

      + Not much Dialogue
      + Bots died climbing ladder and fall in map 2
      + Rescue too slow in finale 
      
      

      Conclusion:

      Overall an average campaign map for me
    • Mz Cookies
      Mz Cookies

      Posted this review

      4

      SO MANY ALARMS

      Too many events, especially in map 2 with constant horde and extremely fast SI spawns, making expert difficulty near impossible.
      Not enough supplies for the amount of crescendo events
      Good directions but overall the maps are all very similar with no real difference as they all have alarms that alert the horde.. nothing new
    • Dippo
      Dippo

      Posted this review

      10

      Pros:

      Great level design;
      Good flow;
      Want more like this!

      Cons:

      Not much dialogue
      

      Conclusion:

      I played it on advanced with bots, but i went to normal because i had loads of trouble to get through the 2nd level (first panic event is hard). Even on normal i had some trouble. Not that it needs to be fixed, but i think that playing with friends is allot better than playing with bots.
      I had no lag at all.You have plenty of FPS left to put more detail in the level (more lights, particles, detail, sound, music, etc). 
      The layout of the weapons locations is good (i do remember that there was one location too many actually at the second map i believe). The second map is big, not that this is a real problem, but otherwise you had 5 maps in this campaign instead of 4.  
      Overall, it's the best map i played for a while. No bugs at all, except that the radio at the finale wasn't working (no sound). It's a map what you want to play in versus because the SI has an advantage in this maps.
      The goal is easy, go from A to B and try to survive. You get great set pieces during the run!
      You only need to polish the levels a bit futher to get excellent, nevertheless, i think you can do it!  
      
      Btw, i expected the trains allot sooner (now you know what i like). 
    • gertrudestein
      gertrudestein

      Posted this review

      8

      Pros:

      Great concept
      Great change from rural to city
      Great level setup 
      Building exploration
      Love the finale 
      

      Cons:

      Lag. Second level's confusing, though. 
      Needs more supplies, melees etc. 
      [not a very good pathfinder] 

      Conclusion:

      Overall a pretty good map, just needs a couple fixes 
    • Amethystsheep
      Amethystsheep

      Posted this review

      7.8

      Pros:

      -Challenging.
      -Good atmosphere.
      -Interesting ideas.
      -Plenty of crescendos. 

      Cons:

      -Some parts felt they don't connect well (a vast forest then suddenly a town?).
      -Bots died when trying to climb the ladder in map 2 (luckily there was a hero closet nearby).
      -Not enough supplies.
      -Finale was kinda easy (even on harder settings).

      Conclusion:

      A pretty cool campaign. Map 1 had some minor performance issues and from map 2 onwards, the bots failed to do simple things like climb a ladder. But apart from the cons, this is a good map. Will be playing this more often.
    • AmpliDUDE
      AmpliDUDE

      Posted this review

      7

      Pros:

      + Nice environments.
      + Nice surroundings.
      + Very creepy feeling.
      + Impressive ideas built in.
      + Sometimes suitable brightness.
      + Good level of detail, especially map 1.
      + Stable gameplay during the campaign.
      + Huge horde events and acceptable difficulty.

      Cons:

      - Contrast in the first map was too dark I my mind.
      - Creepy forrest, then a rural village?
      - AI navigation problems during map 2 and 3.
      - Sometimes FPS drops in map 1, but it's no big deal.
      - Map 3 was kinda hard if you ask me.
      - The school didn't really look like a school does.
      

      Conclusion:

      Well I gave it a try and I come to the conclusion that this was quite good. There are some NAV problems, especially in map 2 and 3 and some FPS drops in map 1. The contrast in map 1 was pretty low so I had to tilt the screen of my Laptop a bit. The school simplyfied look like a regular rural village-building to me, but this is not really a big deal. I somehow didn't understand why to built a school next to a very creppy forrest, and also the village didn't have a friendly appearence. 
    • Evilorber

      Posted this review

      7.5

      Pros:

      Good Design
      Makes Sense
      Astley High
      Custom Textures
      Variety of areas
      Fun
      Long
      Tough

      Cons:

      Too much hordes 
      Too much cresendo events
      FPS drops at some points
      Special Infected Spawns are a little messed up
      Not enough guns
      Not enough supplies

      Conclusion:

      Overall a great map, Fun to play, Although with a little edits it could be alot better, Keep up the good work! :)
    • steddy96
      steddy96

      Posted this review

      10

      Pros:

      This campaign was the first in which I played. I really like how you did it is also how you're making now. Keep it up
      

      Cons:

      No comment

      Conclusion:

      Since this campaign is very interesting from the point of view of details and not only that, I give you a nice 100 and praise.
    • Arcanum92
      Arcanum92

      Posted this review

      4.2

      Pros:

      -Found no important noticeable bugs/glitches
      -Supplies are distributed well
      -No bot troubles other than their normal stupidity.
      
      

      Cons:

      -First thing I noticed, is a severe lack of detail. Every map feels severely unfinished. It honestly feels like I'm playing a N64 game
      -The horizons/edges of the map look really cheesy. It really shows the most on the first map. When I look into the distance I see no landmarks referencing another map, or even a surrounding world around me. Every map feels to "cut-off" from everything else.
      -Absolutely no survivor dialogue. I also heard no music or sounds in the background at all. Only the infected growls/grunts and survivor command lines. Was entirely to quiet the entire campaign.
      -It does not transition and flow from one map to the other very well.
      -EVERY EVENT IS THE EXACT SAME THING! All they are is activate alarm, run while fighting the horde to safety! It's so monotonous, I don't even want to replay it. I can't even begin to explain how grateful I was that finale was actually a stand-off and wasn't a rush like the finale in The Parish!
      -Also Half of the things that start the events make no sense as to why they're alarming the horde! There's obviously no alarms because the campaign doesn't have sounds!
      -Not to mention there's to many events! I counted I believe four in the second level? Four, that's right FOUR! That's ridiculous!
      -The high school did not come off as a high school very well at all
      -The high school is also named "Astley High". I don't know if that's a reference to Rick Astley, but I was in absolutely no mood at all to get Rick Roll'd during this campaign!
      -Ammo upgrades/laser sights/power-weapons are either extremely scarce or fail to appear at all
      

      Conclusion:

      I read a lot of the reviews before I downloaded this one, and it didn't look like it was going to shape out to be that bad. But after playing this I can say I don't know how a majority of those people actually thought this campaign was that good... It is NOT the worst campaign I have played, but it lacks so many quality elements that I've seen in successful ones. Most of this campaign looks unfinished and I hope that that's the truth. With a lot more detail and attention to the graphical portion of this campaign it could start to develop into a really good one. So it has potential, however not the greatest. The events need to be changed, I don't know how else to put it. I personally will not recommend this to any of my friends, but anyone else is entitled to their own opinion about this one. 
    • Mekeith23
      Mekeith23

      Posted this review

      7.7

      Pros:

      + Good Environments
      
      + Decent NAV
      
      + Long maps
      
      +Good amount of pick-ups

      Cons:

      - Overused textures in some areas
      
      - A lot of panic events
      
      - Some areas were rather bare
      
      - Panic event on map 3 was sorta brutal
      

      Conclusion:

      Good campaign, could use a little work, but for the most part is quite fun and repayable. Nice work.
    • hg0827a

      Posted this review

      8.8

      Pros:

      -not bad map
      

      Cons:

      -alarm door start,zombie infinite and canot stop,too hard

      Conclusion:

      -play expert mode maybe too hard @.@
      -keep update,thx.
    • HajimeSaito2010
      HajimeSaito2010

      Posted this review

      8.4

      Pros:

      nice layouts
      fun
      REPLAYABLE
      good challenge 
      lots of zombies
      good flow
      made sense
      did I mention replayable???

      Cons:

      lack of weapon upgrades (no fire bullets, explosive ammo) -0
      lack of upgraded weapons
      train was slow at the finale...
      could use some brushwork additions, seems a little bland
      Ammo tends to be sparce sometimes
      Lack of throwables

      Conclusion:

      all in all a very solid campaign. me and my friend played it on Advanced and had a really fun time. Replayability is huge when it comes to custom campaigns and this one is one I can see us playing several times. It does need a bit of brushwork detailing and there are a few cons but honestly I really enjoyed this and would reccomend playing it. Reccomended difficulty would be advanced and if there are more then 2 people try expert. Good Job!!
    • Chicky
      Chicky

      Posted this review

      7.8

      Pros:

      -Good use of light to provide direction.
      -Unique escape vehicle.
      -Lots of events, tanks, witches to keep things interesting.

      Cons:

      -Buildings are unattractive and blocky. Sometimes it's better to just keep buildings closed off if they don't add to the map - and especially if they pull people off the path.
      -Finale lacked interest. The big bathrooms allow survivors to just camp out the finale. A running finale would probably be more interesting than just sitting there. The tanks weren't timed correctly either. Actually thought the tanks weren't coming because the first event before the first tank was so long. 
      -Parts of the map are really dark and then other parts are really light. Choose a time and stick with it. Either it's night or it's day - but it's not both. Also, the big open room with the hole in the wall that's underground - way too light in that room and what's with the large open area that leads to nowhere?
      -Spacing of events is a little haphazard. Most stock maps come with one event per a level. Sometimes there's cars or witches, etc to add to the level. There was one area in the map (school level) where there's several events right in a row and then an alarm car. Space it out and remove stuff that is not necessary. 

      Conclusion:

      Overall, I like this map. I enjoyed playing it and would recommend it to others. I will say that the whole time I was playing this map, it reminded me of a custom L4D1 map. Although it's been more than a year since I played L4D1, I distinctly remember parts of that map that this was very much like (it even had a train as an escape vehicle). I enjoyed that map as well, so that shouldn't be a reason to not play this map. But you should avoid making your map too much like other peoples maps - especially a L4D1 map. There's lots of options for a L4D2 mapper - especially for finales. Maybe fuel up the train? Maybe a running finale like The Parish finale. Or even a generator type finale similar to The Sacrifice (although I think most people don't care for that type of finale). 
      
      Over all - worth playing.

      This review was posted before the latest release.

End of results.