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It's been a long road since I started this project shortly before Left 4 Dead 2 came out, but I'm happy to share with you my custom campaign: Day Break!
The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate bridge, and hopping on a boat to Alcatraz for rescue.
This is a five map campaign, designed and play-tested for co-op, versus, survival, and scavenge gamemodes, and with a scavenge-style finale with a few added quirks. NOTE: Turn on instructor hints, as they will help you with some of the unfamiliar aspects for some of the events.
The survivors pass by many real-world places and landmarks on their way. While I have tried to be as true to the real San Francisco as possible, I have had to take some liberties with the area to make it suitable for Left 4 Dead 2 co-op and versus gameplay. That being said, I have tried to be as detailed and accurate as possible when it comes to landmarks (which include The Palace Of Fine Arts, Fort Point, The Golden Gate Bridge, the Lime Point Lighthouse, and Alcatraz Island) using all the resources available to me.
Version 4 is now released, bringing new content from the Last Stand Content and many changes based on your feedback over the years!
Credits:
Although this is primarily a solo project (and my hobby since I started working on it around 2009), I want to thank everyone who was supportive of the project from its very beginning and offered their advice and time to help the campaign along and QA test, as well as the people who contributed a few custom assets to the project. There are too many people to list here, but I've included at the bottom of this description a short list of credits for any custom-made models & textures that I did not make myself. For the rest, thank you so much! You know who you are :)
Custom Assets contributed by:
thenone - Patio Lounge Chair
locololo2 - GMC CCKW Army Truck
jaek - XBOX 360 Elite w/ Red Ring
jayvernon - Generic Game Controller
Kamaokc - "Sky28" Skybox texture used on map 2
Frils - Samsung TV model
TommyTheCat - Fire Truck
Master Chris & Fueled Mod Vehicle Team - Mustang Shelby GT500, & Lamborghini Miura SV
EvilMr.Lee - Mustang
Athos - Corvette C6 & Golf GTI
Peterboi - Supra, Camaro, Carrera GT, Mazda Rx-8
Randy - School Bus skin & post-apocalyptic style school bus model
Rush_Freak - Various Car Props (Ford Aspire, Pontiac Sunfire, Nissan Maxima, Toyota Camry, Ford Explorer, GMC Sierra, Plymouth Grand Voyager, Ford Escort).
Wolphin/Daroot Leafstorm/NF - Boss spawner script based on their "Competitive Boss Spawner System" vscript.
R*ctus - Easter Egg Asset & Scripting assistance
RafaelDeJongh & Company - Easter Egg Asset
05/26/21 ======== V4 Hotfix to remove "Beta" from title 05/26/21
Publisher
daybreak_v4.zip
(372.6 MB)
View Changelog
Version 4.0 Complete
If you saw the bloody and the dirty one on the hunter before on workshop then don't say its a copy because I worked on the colors myself and the hoodie is clean.
An incident with the chopper forces the survivors to get into a big house in the middle of Raccoon Forest... -THINGS YOU HAVE TO KNOW: Important: Enable the instructor hints in Options>multiplayer. This campaign use custom hints to hel...
INFORMATION Hello and welcome to my Source 2 recreation of Plantation, a map Valve was experimenting on in 2010 to explore their new engine features regarding detailing and lighting and testing their engine limitations. This is not ...
The Survivors Explore the Frozen Wilderness! (1.2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heading northwest seemed like a good idea to the Survivors, but the harsh winter has strained their supplies, and they...
Exhausted Dead Life 2 - Ride Gone BotNav - Improved/fix it (if they got stuck they will teleport to you) Converted from BSP Files to VPK Nav minor adjustments to (S.I) Prevented (S.I) to get stuck Added/Fixed some props Fix it so...
What if you could be the size of an action figure, but in return you had to fight off an endless wave of zombies. The curse of ToyZ has begun... //Originally made Oct 20, 2016// (Notes) -You can make the train faster by finding and ac...
Before you play,read the description! We recommend playing without bots, as they are poorly oriented in space! try to play four if you are in co-op or eight if you are in versus. plot: (SPOILERS) read after play So, the survivors captu...
*DEFA : LEVEL DESIGN - *GHOSTERD: TESTER - CUSTOM WEAPONS - GAMEPLAY TIPS - *i'll give all respective credits for the authors of all images and models i used in this campaign IF YOU REALLY NEED ADD YOUR SPECIFIC NAME HERE SEND A...
Posted this review
THE MOST AESTHETIC MAP I'VE EVER PLAYED!!!