Incendiary Mode
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Description
I forgot where I read, but some people ever requested about incendiary ammo mod somewhere in this site. So, this time, I made it with some additional features. The fire ammo here is different from the incendiary ammo pack, as ALL types of ammo are incendiary even without using the incendiary ammo pack. I also put the flame effect on the melee & chainsaw.
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Well, here's the list of effects:
1. Fire Shot: this is applied on all guns except shotguns.
2. Spread Fire Shot: this is only applied on shotguns.
3. Napalm Shot: this one is only on grenade launcher. Every shot will spread flame on the ground like molotov.
4. Flame Swing: this is only applied on melee & chainsaw. Every swing will burn zombies.
5. Gunfu & health buffer regen (only for bots). Temporary features. I will remove these two if they make the bots too OP :D .
6. A small chance to rise from incapacitation or from falling on the ledge every second.
7. Bot Regroup Warp: every 30 seconds, bots will warp behind players if they're separated too far.
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With this, have a happy zombie roasting day :D .
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Notes:
- This mod is vscript based mod that uses "scriptedmode.nut" & "customweaponcontroller.nut" to activate the effects, so this mod will conflict with any custom weapon mods (like bow, flamethrower etc)
- This mod should not conflict with other bot improvement mods as long as they don't use those two files above (scripted mode & customweaponcontroller).
- This mod doesn't conflict with weapon & melee scripts (example: "weapon_rifle.txt", "weapon_melee.txt", "katana.txt" etc). In other words, this mod works together with those modified weapon script mods.
- This mod works on any modes that allow a mod. Make sure to host a server in order to make it worked.
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Changelog
10/01/20 ======== No revision notes have been added by the developer.
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kurochama
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File Details
true musou mode.vpk
(14.3 KB)
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