Flamethrower Replaces Official Melee
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Description
After getting permission from the author of this cool custom weapon, I decided to upload it here. The original one is already here, & I'll link it on the linked contents. What makes this different is...this officially replaces the official melee. Players can choose which official melee weapons that will be changed into flamethrower by enabling the sub vpk files about the melee weapons. It means that in any campaigns (including custom campaigns) that has the official melee weapons that the players choose, this flamethrower will spawn. For example, if you choose sub vpk files about baseball bat & cricket bat, then baseball bat & cricket bat will change into flamethrower.
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There are 4 vpk files & 1 folder inside the zip:
1. "flamethrower base(normal).vpk" = This is a base vpk file for flamethrower. This one only has 2 differences from the original one. It has doubled fuel capacity compared to the original. The 2nd difference is the spawned weapon after refill. Originally, it's the "flamethrower" that will spawn after refilling with gascan succeeds. I changed so that it's the "baseball bat" that's spawned instead. This one is for players that love the original version replacing the baseball bat. The fuel is reset to full on the next round.
2. "flamethrower base(normal v2).vpk" = same as "flamethrower base(normal).vpk" but the fuel won't be reset on the next round (Example: if you have 50 fuel points left when finishing a round, the next round you only have 50 fuel points on your flamethrower).
3. "flamethrower base (unreal version).vpk" = This one is an alternative base vpk file for flamethrower with boosted performances. This one is the highly modified version. The default fuel is unlimited so no need to refill. It has doubled range of flame compared to the original (400, originally was 200). The friendly fire is disabled on all difficulties, but it's still counted as a friendly fire & bots will still insult/ get angry at you :D . There's a bonus damage in this version on zombies (special infected, tank & with) equal to 1% of their current health per tick/ second (so, even a tank with 99999999 health will die in 100 ticks/ seconds).
(for information, you need to enable both "custom weapon base" & the desired flamethrower version in order to make it work).
4. "custom weapon base 2.vpk" = This is a base vpk file to enable custom weapons. This vpk files needs to be enabled in order to make flamethrower work.
5. "custom weapon base 3.vpk" = This is an alternative for custom weapon base in case if the "custom weapon base 2.vpk" conflicts with other mods or causes errors.
6. "Flamethrower Melee Collection" = This is a folder containing sub vpk files for all official melee weapons. There must be at least 1 official melee sub vpk file enabled in order to make flamethrower spawn & replace that official melee weapon.
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With this, you can start to enjoy using flamethrower, not only in official campaigns but also in custom campaigns. (NOTES: If you're still confused of how to use this mod, you can read "Instruction" just below the "Download" button).
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Credits: - Thanks to Rectus for the permission for this cool custom weapon along with the custom weapon base.
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Notes:
- This works on both official & custom campaigns as long as baseball bat is available in the campaigns.
- You need to host a campaign (official/ custom) or the host server needs to have this mod in order to make this work.
- This will conflict with any custom campaigns that also implement Rectus' custom weapon flamethrower in it.
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Instructions
Instructions How To Use Flamethrower Mod 1. Download the mod. 2. Extract the zip file. The zip file contains several files & folder as shown below:"Flamethrower Melee Collection" (folder)
"custom weapon base 2.vpk"
"custom weapon base 3.vpk"
"flamethrower base (normal).vpk"
"flamethrower base (unreal version).vpk"
3. To make the mod work properly, you need to enable at least 3 vpk files, 2 main vpk files & 1 sub vpk files. For examples, like this:"custom weapon base 2.vpk" (main vpk file)
"flamethrower base (normal).vpk" (main vpk file)
"baseball bat to flamethrower.vpk" (sub vpk file inside "Flamethrower Melee Collection" folder)
or:"custom weapon base 3.vpk" (alternative main vpk file)
"flamethrower base (unreal version).vpk" (alternative main vpk file)
"baseball bat to flamethrower.vpk" (sub vpk file)
"fireaxe to flamethrower.vpk" (sub vpk file)
4. You can enable as many sub vpk files as you want to change the certain official melee weapons to flamethrower. If there are more questions, feel free to ask on comment section.
Changelog
09/25/22 ======== v1.2: - Added a new flamethrower base vpk file: "flamethrower base (normal v2).vpk".
Linked Content
- Mod
M72 LAW Rocket Launcher replaces Baseball Bat
v1.2 Complete (9.2MB) - Mod
Custom Weapon Base
v9 Complete (61.6KB) - Mod
Makeshift Flamethrower
v8.0 Complete (4.4MB)
Reviews
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File Details
Flamethrower Repl...
(15.8 MB)
View Instructions
View Changelog
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