The extended gallery contains images from all community members.
Add to gallery
Description
(My very first custom campaign that i've been working on and off for the past two years. Finally done and ready to post! Let me know what you think of it and I hope you have fun with it!
Turning on instructor hints is highly recommended.)
Getting dropped off in a seemingly abandoned Florida town, the survivors must trek through palm trees, rain and sand to get to their own little slice of paradise. Safety.
(Also there is a secret on the 4th map to find! May give you something good!)
Played this campaign 3 times, & finished in about one hour on average because I often explored areas for awhile to look for supplies & throwables while enjoying the walk. Though the author said that this was the first custom campaign made, this campaign is really polished well. Bot navigation is fine, & supplies are enough on every map. The highlights and the directions are clear. There are explorable rooms on every map.
.
Map 1 has some familiar feelings like the combination of The Parish & The Passing in the beginning, but in night time. It's about exploration through back alleys & buildings. What needs to be cautious of is tank. Sometimes tank spawns inside the burning house. In my play 3 times, 1 of them had tank spawned near the fire on the lower floor, so it's a death trap because once survivors jumped on the lower floor, they couldn't climb up again.
.
On map 2, survivors go through back alleys & river to get inside building. The challenging parts happen during walking through river & waiting for the elevator. It's quite dark at the river & zombies can come from anywhere. The holdout event during waiting for the elevator has some good spots to camp.
.
Map 3 is about passing through the back alleys & streets. Though there are some explorable rooms, the paths are clear. The challenging moment happens during a holdout event in the car showroom. There are many good spots to defend. Even survivors can run back to the previous areas if they want. Well, probably this part needs to be edited, like, limiting how far survivors can go back. Maybe the garage doors suddenly close when pressing the switch to open the door in the car showroom, so that survivors have no choice but to defend in that room.
.
Map 4 is like a break time to relax for awhile before facing the finale. It's only about walking through buildings & streets leading to the shore. Some areas take place in a hospital. Charger loves the narrow hallways in the hospital, so beware of charger's ambush. There are quite many explorable rooms to check for supplies.
.
Then, the finale is kind of unique one. It's an escape finale, but with several holdout events. It's really challenging because zombies often spread to attack survivors at the shore. Sometimes the battle happens inside buildings at narrow hallways, so, melee weapons are recommended here. Every holdout event has one tank challenging in the end.
.
In short, playing this custom campaign feels like playing the official campaigns (probably even better than official campaigns). The difficulty is measured well, so it's also playable in Expert mode, with bots or other players. It's one of great campaigns to add to collection.
Part 1 NEEDED TOO.
Make sure "PART 1 of 2" and "PART 2 of 2" are together inside ADDONS folder to be abble play this ok.
--------------------
English description:
--------------------
If you like this campaign, support me on Patreon (Jo...
Replaces the first aid kit with 4 variants of a Snowman.
TRUE RNG:
You'll get a new Medkit each map and the one you pick matches the one in first person
Credits:
RNG Sytem by Ellie
What if you could be the size of an action figure, but in return you had to fight off an endless wave of zombies. The curse of ToyZ has begun...
//Originally made Oct 20, 2016//
(Notes)
-You can make the train faster by finding and ac...
Version: 2
Hehe7 finally finished it yesterday. Here I wish you all 2018 happy new year, Wang Wangwang Wangwang
The story goes back to 6, huh and haw. The player's freight car has gone too fast to pick up tank dad, but it left behind sur...
Replaces: 'The Monsters Without'
From Home Alone (1990)
Happy Holidays, You Filthy Animals! i made this funny Music mod for a guy with a tommy gun's lines.
Ralph Foody: Made that line in the movie what Kevin (Macaulay Culkin) was watc...
Nearly headless? How can you be NEARLY headless?
This mod turns Nick into a nearly headless ghost-like figure, perfect for your Halloween needs.
If you don’t get the reference, then you should read/watch Harry Potter.
Hopeless (Version 2.3)
In an abandoned city, four survivors will make their way to find an escape route, but they still don't know what awaits them…
Currently the finale has a problem, some people CRASH after the two tanks. I will try ...
Posted this review
A well-made first custom campaign
This review was posted before the latest release.