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WARNING: This campaign is a "concept study" and very unstable.
It is big and it is unfinished too. The Source engine is not made for multiple escape vehicles and dimensional switches. I tried it anyways.
The first two maps are very big - my idea was to connect different sceneries with each other. I played around with different light situations and places. The purpose of the underground line is to connect these areas in a somewhat logical way. The question I had in mind was: where do all these Infected come from? That tunnel system is my answer... The playability suffers from that concept too. Again: this campaign is an unfnished and instable concept study.
You'll visit the manufactory for game scenery. Later on you'll discover an underground line and in the end you have choose between two rescue vehicles. Use the remote controls on map 3 to switch between two dimensions. Explore the maps, they are vast and don't give any hints on the direction.
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Credits:
Co-Authors:
Rectus
(who wrote the Teleportation Script)
Roflmahwaflz
(who invented the Position Correction System that makes you not get stuck on the dimensional jumps)
Textures of two caves on map 2 are a mixture of a texture exported from the walkable novel "Dear Esther" (recommendable game) and a L4D2-texture. I do not own any rights on these.
Addon Poster template by Adam
Addon Poster music note quotation by Bettina Wegner
And thanks to the disciples of Reverend Claude Huggins Greek Orthodox Church of Gaming who did the playtest. Not to forget the demonstration why rescue closets are that essential. It think it were Chronoclone, malon!, Lady Ellipsis and Reverend Claude Huggins...
07/08/16 ======== C.O.S.P.L.A.Y. - Update (Changes On Several Priorities Listed As Yobbos)
Publisher
faked.zip
(65.6 MB)
View Changelog
Version 2.0 Beta
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Nice
Edited: April 2024