Resident Evil 2 - Side A

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  • bradmyers
    bradmyers

    Posted this review

    6

    With a proper game instructor, it could be great

    I love the basketball part and the fan made bus. Great graphics everywhere! But too hard, annoying, frustrating, time wasting and not in the spirit of L4D*, which is a fast paced, non stop action, non time wasting. And what's with "can anyone hear me?" every several seconds, until you just can't take it anymore and you have to mute the sound? :)) I know, I know, it's made for RE fans, but why as a L4D* campaign? Game styles are too different. What's next, TETRIS as a L4D* campaign? :D I played with bots until the end though, because it's an interesting campaign, but I had to use noclipping several times, after I wasted a lot of my very limited free time. Thank you for that. :) Not. :)) That's what I was hoping for, to waste the little free time and feel bad, instead of having fun. Not. I think the campaign could be much better with more guidance from the instructor. It should guide players every little step of the way where they should go, how to get there and what should they do when they arrive. You know... people who play L4D* games are doing it to shoot zombies, not to solve puzzles. The few players with too much free time who'd rather waste it and find their own way in a huge 3D maze, can disable the instructor and go through the torture of finding everything themselves, without any help. If this is supposed to be played by 2 teams, then in single player there should be a bot only team in addition to the regular team.

    This review was posted before the latest release.

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