Tested this, & it's a long but enjoyable journey. There's no crash at all during my play twice. Bot navigation is fine. Supplies are enough, & even there are good weapon in the beginning of map 1. Highlights & directions are clear enough, though some areas have tricky paths hidden at the corner.
.
Map 1 is about exploring through buildings. Probably on 1st play, some players will feel confused for awhile when looking for the paths after the labyrinth garden, but if they search more thoroughly, they'll find the way. There are some explorable rooms here.
.
Map 2 takes place at subway. There are some abandoned trains & tunnels to pass. Some paths are also little tricky but they're not that confusing to find.
.
Map 3 is inside a closed mall. The paths here are also clear. There's a room with weapons & melee weapons. Some areas are explorable, including the area near the holdout event during waiting the blocked path to be opened, so there are some good spots to camp during the event. On this map, there's a tricky ladder that hidden somewhere. It took me several times to explore slowly until I found a way to climb up, the hidden ladder.
.
Map 4 has no problem either. The only tricky path is when survivors go down to the road & look for a way to go through the blocked path. I got stuck there for minutes...until I let my bots walk on their own & they found the path only in seconds. & it's a tricky ladder again that could be missed during roaming around.
.
Map 5 or the finale has the tricky rescue unit. The area is wide enough to get some good places to camp. After 2nd tank is dead, the rescue time is triggered. However, there's no indication of where the rescue unit will appear, at least until few seconds have passed. So in other words, one more additional tank will appear during waiting to figure out the rescue unit. But players can trick this out by exploring the area first before turning on the radio & switch, to predict where the rescue location may take place.
.
In short, it's a long but fun campaign, playable with bots or with other players. One of good old campaigns, I think. & there's still the next chapter of this campaign, but I'll review that one later when I have time again.
@DarthDed:
Oh I didn't notice that, because back then when I made this review, I made it based on playing with bots, & my friends, but somehow we got no crash. Probably you could help fix the stringtable problem of this campaign, mr. DarthDed. As this campaign has been left untouched here for long time by the author, maybe the author would give you permission to fix & update it again.
you forgot to describe the main problem. there are no stringtables on card number 3, which is why the card fails when someone connects to it in the lobby or on a dedicated server
Replaces: Machete Sounds
Recommended Mods:
KF1 Machete on Real Anims by xdshot
Machete Hud Icon was somewhere
Original Mod by Salad
Added Deploy Sound by TimeSweeperAdam
Audio Ripped by Alester
A reimagining of Swamp Fever, transforming the environment from the deep murky Louisiana swamp into a tropical paradise
Map layouts and events are mostly the same, with some changes here and there.
Most notable change being map 3 tiny ...
Replaces: Mega Mob Incoming
Honoring the Original Japanese Voice behind Old Joseph Joestar in Stardust Crusaders, Richard Epcar will take part.
VA: Richard Epcar (Warcraft 3, MKvsDCU, Jojo's Bizarre Adventure, Mortal Kombat, Injust...
Posted this review
Long journey but fun
Edited: January 2022