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Xenolegend2

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  • kurochama
    kurochama

    Posted this review

    3

    Puzzles without hints & glows

    The concept was good, but that's all. My original score was one star, but +0.5 for the concept only. The main problem in this campaign is the puzzles without hints & glows. I only noticed when hearing some electricity sounds & tried to press some control panels, but that's the end of the clue, as I had no idea whether the buttons had to be pressed in order, or I just needed to find all buttons & pressed them all. The areas themselves are mazes of explorable rooms & hallways that can lead back to the previous areas, so unless someone has a very good memory, it's hard to explore without getting lost.
    
    & the puzzles on the finale is unnecessary. Torturing players with headache in map 1 & 2 without hints & glows is not enough, & then more confusing puzzles without hints in map 3 too? Well, unless you're prepared to solve maps with puzzles without hints, avoid this campaign, as even "Alien Trilogy" campaign by Leafo is not this hard to solve & finish.

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File Details

xenolegend2.vpk

(65.1 MB)

View Changelog

Version 1.3 Beta

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