100% Verified
100% Verified
You are downloading as a guest.
The extended gallery contains images from all community members.
Add to gallery
The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
______________________________________________
Changes made to The Punisher campaign -
Map 1 - The Mine:
1) Changed the skybox so its now a 3d setup
2) Pulled in the skybox to reduce lag
3) Remade the nav file so its more optimized
4) Added noise to the cave walls for more detail
5) Func detailed things
6) Added fade to all props to reduce lag
Map 2 - The Secret Base:
1) Changed the skybox so its now a 3d setup
2) Pulled in the skybox to reduce lag
3) Added noise to the cave walls for more detail
4) Func detailed things
5) Added fade to all props to reduce lag
Map 3 - The Dark Forest:
1) Changed the skybox so its now a 3d setup
2) Pulled in the skybox to reduce lag
3) Added noise to the cave walls for more detail
4) Func detailed things
5) Added fade to all props to reduce lag
6) Added noise to the cave walls and boundary wall for more detail
7) Changed textures on boundary wall for better feel
Map 4 - The Dark Swamp:
1) Pulled in the skybox to reduce lag
2) Func detailed things
3) Added fade to all props to reduce lag
4) Added noise to the boundary wall for more detail
5) Changed textures on boundary wall for better feel
6) Remade the nav file so its more optimized
7) Removed some useable items and relocated some others
8) Updated the sounds so that they play correctly
9) Removed the water from saferoom
Map 5 - Lands End:
1) Pulled in the skybox to reduce lag
2) Func detailed things
3) Added fade to all props to reduce lag
4) Added noise to the boundary wall for more detail
5) Update the nav file so its more optimized
6) Removed the water from saferoom
Map 6 in V1.0 was a badly made finale, the new map is different to say the least.
Map 7 - River Outpost!
This is a new finale map because V1.0 sucked slightly.
------------------
All of this was done to optimise and reduce lag. Other maps will be done like this as well soon
08/23/16 ======== No revision notes have been added by the developer. 07/31/16
Publisher
gamemaps-thepunis...
(210.8 MB)
View Changelog
Version 2.0 Complete
Map of plants vs zombies in L4D2 A recreation of PopCap game "Plants vs Zombies" for L4D2! A lot of detail added, much better optimization, improved nav, fixed bugs, difficulty system fixed... Custom models, decals, more easter eggs and...
hehe16 is back 建图代码: map hehe16_1 map hehe16_2 map hehe16_3 ... map hehe16_8 一共8大关卡,有点难度哦
The survivors have found themselves broken down near a suburban mall. The only way out is by escaping from the roof..These sales are to die for. Contains 4 maps. Developed over 13 weeks by 4 masters students at SMU Guildhall.
Battle the infected on the rooves of 2 tall buildings in this survival map. -UPDATED TO VERSION 2.0- This is still only a survival map, but in preparation of adding support for campaign, versus, and scavenge modes, i've updated the sur...
6 map coop campaign - Crash Bandicoot and L4D2 - A virus threatens humanity, survivors journey through the universe attempting to stop a mass extinction.
Two simple finale-only maps. The first map is the standard finale, nothing to say about. Second map quite different from first maps, it features Tank-Only finale, similar to Tank Challenge, with five waves
Replaces the first aid kit with 4 variants of a Snowman. TRUE RNG: You'll get a new Medkit each map and the one you pick matches the one in first person Credits: RNG Sytem by Ellie
L4D2 已将死亡丧钟4人上船后的后续做了出来,解释了为什么下一个战役是在花房中进行。 The follow-up after the death knell 4 people boarded the ship has been made, which explains why the next battle is carried out in the flower house 进入安全...
Posted this review
Review