100% Verified
100% Verified
You are downloading as a guest.
The extended gallery contains images from all community members.
Add to gallery
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).
All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.
Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).
However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).
04/27/21 ======== Replaced few bilebombs on pipebombs, becasue balance. Fixed exploit (or author's oversight?) when you could lower bridge by closing safehouse door (yeah, weird output).
Contributor
Original Author
graveoutdoors.zip
(332.2 MB)
View Changelog
Version 3.8 Final
A remake of Counter Strike maps. INFERNO->ITALY->PRODIGY
剧情: 生还者们乘坐的改装面包车被迫停在了山路上,为求生路他们必须设法寻求道路。在一路下山的探索后,他们在一个小楼中度过了晚上。隔日,当太阳升起时,他们再次出发,幸运的是他们取得了军队的联系,只要前往停机坪即可,4人历经凶猛的尸潮进攻后终...
【说明】这是一个生存者模式的地图,素材来源于明日方舟 [Introduction] This is a survivor mode map,the material comes from Arknights [Note] This map does not have guns, this is to restore the settings of the mobile game 【注意】这个地...
Fight your way through 4 complete levels, beginning in an abandoned office to the rooftops of a factory. GreyScale is a campaign I've worked on for a while a couple years ago. It's not perfect and there might be bugs. I plan to remake t...
exterminate the population of zombie and survive this shit !
这是我的第二张地图,这里作一个小更新,对已经更新到了2.6 地图会跟图片里的不一样,我指的是关于天气的问题,环境不变,也更改了一些关于nav的问题和尸潮,资源等等 祝你玩的愉快,已经增加了stringtable,防止闪退,也请玩的玩家期待以后出的confusion3...
Nick in Joker-Costume Icons for in-game and incapacitated inclusive
THIS IS NOT A FINAL VERSION!!! 中文 Chinese 请查看更新日志以获取更新详情。 此频道用于发布测试版。标题上的版本号代表当前版本。 当前版本: 0.6.1 欢迎在评论区留言。 关于地图 ———————————— 地图并没有开发完成!!! 本地图重新打造了...
Posted this review
Same as Dead Military 2
This review was posted before the latest release.