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Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).
All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.
Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).
However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).
04/27/21 ======== Replaced few bilebombs on pipebombs, becasue balance. Fixed exploit (or author's oversight?) when you could lower bridge by closing safehouse door (yeah, weird output).
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graveoutdoors.zip
(332.2 MB)
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Version 3.8 Final
hehe17 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh _________________________________________________________ hehe17_1 hehe17_2 hehe17_3 hehe17_4 hehe17_5 the hehe is 5 guanka 本次呵呵难度较大,地图较暗,不适合新手玩家
HAPPY HALOWEEN This is my 5 map and i just put new things for bots and this is so important in game. I just put 3 cool spots in this map so you can chose where you can survive. I think you will like and have fun playing my map :).
very good.you can play with your friend,It's funny!I think you will like this!!! 这里是国人榨菜第二次发可玩的地图confusion,欢迎下载,没有任何的恶趣性~就普普通通的做图,confusion系列会一直做下去的,请大家多多支持哦!!
This mod replaces the death sound, with the evil Morty theme from season 5.
This is JohNny.R first map. I hope you like it. At present, the second level of bug has not been fixed. The third and fourth level of corpse tide is fierce, so we need to pay attention to team cooperation
FINAL VERSION!!! Add: medkits, HL2 character model, T2, medical center, more pills, custom textures. The bridge is down, what now? Well there's always a LONG way around. Enjoy exclusive new models, automatic sentry gun and game situation...
snake zoey - green scaly skin with custom black hair and snake eyes wearing a red and black jacket (with black leather cuff, lapel,trim and stripe), gloves, grey tshirt, leather weave belt, jeans, etc. *this modifies body and head please...
Icelander was my first map in 2012, is a remake of the original survival map "Icelander" In Serious Sam HD The Second Encounter, of curse as it was my first map the environment where missing texture where totally bad, so i finally decide...
Posted this review
Same as Dead Military 2
This review was posted before the latest release.