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Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).
All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.
Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).
However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).
04/27/21 ======== Replaced few bilebombs on pipebombs, becasue balance. Fixed exploit (or author's oversight?) when you could lower bridge by closing safehouse door (yeah, weird output).
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graveoutdoors.zip
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Version 3.8 Final
[uploaded by Alicia] It corrects the Dark Carnival's colors with more blue and dark atmosphere. Also, it changes the skybox!
While searching for a way to contact help, the survivors stumble on a long abandoned church. This is not a normal church however, for this church is believed to be one of several portals to hell. It is also believed that so much as sayin...
No one was expecting the second confrontation map to finally be made out! Still a combination of urban and rural landscape (?) Figure, each section of the distance is still slightly shorter, the scene across the more off-line, but there ...
This is Another one for halloween
The survivors find themselves on a riverbed and follow a road to the town. Then they must fight to the top of the office building where the rescue helicopter awaits.
reupload because the mod was deleted or hidden in workshop one of my favourite spitter skin, its alluring and creepy and notice its not compatible with xdr reanim, to make it compatible you must manually delete the custom animation b...
The survivors have found themselves broken down near a suburban mall. The only way out is by escaping from the roof..These sales are to die for. Contains 4 maps. Developed over 13 weeks by 4 masters students at SMU Guildhall.
-------------------Spanish------------------------------------ Debi haber realizado esto temprano pero me dio flojera...Y bueno hasta horita lo realizo.. Bueno el titulo de por si lo dice remplaza la voz de spitter por la de Eliza de ...
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Same as Dead Military 2
This review was posted before the latest release.